Wolfenstein VCS Changes

1. Added a title screen
2. All graphics changed for monsters, maps, items, and rooms.
3. All sound FX altered.
4. The scoring system was changed.
5. Touching a corpse no longer hurts the player.
6. The monster corpses are animated to fade away.
7. In the big rooms, the SS guards now patrol in predictable patterns.
8. The game ends after completing 8 levels of play, and shows a victory screen.
9. The movement pattern of the large hall monsters (SS guards entering a room) was changed so that the player can get past the SS guard to the exit.
10. The moving wall room was altered so that the player MUST cross the path of at least 2 walls (or one wall twice).
11. Random moving walls sped up in later levels.
12. For the first 2 levels all room layouts, monsters and items are the same every time you play. For the remaining 3 pairs of levels, however, the room position, room mirroring/non-mirroring, monsters, and monster starting positions are randomized, making 224 possible room/monster configurations.
13. The unlimited arrows weapon for the player was replaced by a long-range gun with limited ammo, and a knife with short range but unlimited use.
14. The score display was altered. The 2 permanent trailing zeros were removed from the score display and recycled as an active weapon icon and ammo indicator bar.
15. The player starts with 4 extra lives not 3.
16. Some items do more than award points. The gun and ammo give the player the gun weapon. The player starts with only the knife. The medkit restores one life up to a maximum of 4 in reserve.
17. There is an additional hidden/secret level in the game.
18. If you finish the entire game including the secret level, then you get to experience a slighty altered title screen in place of the victory screen.
19. Each level of the castle has its own wall color rather than recycling the pink and blue wall colors over and over.